Our mission Why us? Our team Our projects Contact
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the next big thing
in
e-learning

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We are a Polish technology company specializing in the field of educational innovation.
We create educational tools, both mobile applications and web platforms, operating on the model of the gamification and competition as well as profiling, recommending and individualizing content used in education. We constantly strive to improve and facilitate the ways of learning. We broaden the horizons and give a new perspective on the issue of education.

Ourmission

We believe that each person has an individual way of learning things to which the learning process should relate.

Why are the teachers teaching the students and not the other way around? Because they have knowledge and material. What if we were learning from someone who knows our needs and knows when and how we are most effective?

The learning process is an inseparable part of every human's life. How about we make it easier?

By introducing the gamification and personalization model, we increase commitment and motivation.

…therefore pass your learning process on to us.

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Why you won't find anyone better than us?

In the current market situation, gamification, if it occurs, is treated as an additional, non-obligatory functionality. The educational tools we offer are based mainly on the foundations of gamification and personalization of needs. We want to be a forerunner in the field of online learning. We believe that the machine learning mechanisms and advanced gamification models will soon become a common form of bringing education with technology together.

In our opinion, each step in the development of education is a step in the development of humanity.

Learn / Play / Compete

Thanks to various options for presenting content that attract attention and support concentration in learning, we increase the retention of acquired knowledge. We use gamification and competition between users to learn through play, increasing involvement in the learning process.

Learning process individualization based on machine learning

The applied machine learning solutions will allow to personalize learning process for specific users based on their unique features and habits during learning.

Advanced recommendation system for content creators

Using predictive tools and advanced data analytics, we create individual recommendations for content creators that will allow them to improve their courses and increase their sales

balls background

Learn / Play / Compete

Thanks to various options for presenting content that attract attention and support concentration in learning, we increase the retention of acquired knowledge. We use gamification and competition between users to learn through play, increasing involvement in the learning process.

Learning process individualization based on machine learning

The applied machine learning solutions will allow to personalize learning process for specific users based on their unique features and habits during learning.

Advanced recommendation system for content creators

Using predictive tools and advanced data analytics, we create individual recommendations for content creators that will allow them to improve their courses and increase their sales

Machinelearning

Our engine applies deep learning algorithms on in two stages. This allows him to accurately trace the data about the user to precisely define and adapt an individual plan for each of them. ​

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In-app choices
(course selection, additional options, personalization) ​

In-app choices ​

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User behaviour
(interface interaction, usage habits, etc.)​

User behaviour​

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Social media activity

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Course content
selected by the user​

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ML model based on recursive neural networks allowing to determine psychological profile

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An individual learning plan and learning motivation engine

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Extended psychological profile of the user and a motivation inventory

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Fully individualised learning plan and learning motivation

The e-learningmarket

The e-learning worldwide market as well as market in Poland has been developing at an express rate for years, but according to forecasts, the best years are yet to come. Undoubtedly, one of the most significant growth factors has become the SARS-CoV-2 virus pandemic, which has forced the world to relocate its operations online. As in the case of schools and mobile applications, offering e-learning have become the basis for fulfilling everyday duties.

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The e-learningmarket

PREDICT is not only about tools and solutions. It is also people.

Our team consists of several dozen experts - scientists and specialists in the field of data science, psychology, behavioral sciences and broadly understood business. Each element of the work is therefore supported by specialist knowledge as well as research and statistics.

Our team consists of over 30 people working from two cities in Poland - Warsaw and Wrocław.

Business Development

Maciej Solski

CEO

Filip Pluciński

Strategy and
Development
Director

Adam Świtalski

Strategy and
Development
Director

Kamil Mieszkowski

Researcher

Product Owners

Krzysztof Ławecki

Chief Data Scientist

Zuzanna Mieszkowska

Product Development
Director

Maciej Ciemny

Scientific Affairs Director

Rafał Majewski

Scientific Specialist

Paweł Wójcik PhD

Director of R&D

Ourprojects

MATURA DO ZDANIA

Matura do zdania is a mobile application that prepares high school graduates for the Matura exam from mathematics at the basic level.

The application manages the user's learning process based on learning algorithms

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PREDICT

Predict is a cloud-based SaaS Learning Management System (LMS) that enables authors to create, market and sell online courses.

Key features include course development, marketing, sales and learning management based on machine learning and artificial intelligence algorithms.

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Matura do zdania is a mobile application that prepares high school graduates for the Matura exam from mathematics at the basic level.

The application manages the user's learning process based on learning algorithms

phone

Predict is a cloud-based SaaS Learning Management System (LMS) that enables authors to create, market and sell online courses.

Key features include course development, marketing, sales and learning management based on machine learning and artificial intelligence algorithms.

Future use

The model of using machine learning mechanisms and advanced gamification models
that we are developing has an infinite number of applications also in the future.

use case

A quiz based mobile game

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A tailored tool for managing corporate knowledge

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Preparation for professional certification (e.g. CFA)

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Intelligent research and testing tool

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Hybrid learning systems for educational organizations

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...and much much more

Any questions?
Contact us.